Electrode (Base Set 21/102)
0

At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.

Lightning Lightning Lightning
Electric Shock
50

Flip a coin. If tails, Electrode does 10 damage to itself.